All you need to play King of Beers is a circle of friends, booze, a playing card deck minus the Jokers (and instruction cards, come on people) and some kind of jug-like liquids receptacle.
Sit yourselves at a table, preferably round. Then make a ring of the playing cards. They must be face down and the circle must be unbroken. Place the receptacle in the centre of the card ring.
The first player picks a card at random. When you pick a card, you must be sure not to break the circle as the rule is that if you break it, you must finish your whole drink. What the card value is determines the action to be taken.
ACE - WaterfallÂ
The person who drew the card must start skoaling their drink. Then around the circle to their left one by one everyone must join in. The drawer stops whenever they feel like it and then the consequent person to the left can stop too, then the next. You cannot stop until the person to your right does. It ends when everyone has stopped. Standing up is encouraged during this activity.
TWO - For You
You draw a two, you get to designate two sips (or seconds) to another player.
THREE - For Me
You draw a three, you drink three sips (or seconds).
FOUR - Whores
All females present must drink.
FIVE - Never Have I Ever
Every player holds up three fingers. The drawer begins the game by saying something they have never done. For example, ‘Never have I ever been skydiving’, all the people present who have must lower one of their three fingers. The game keeps going around the circle until somebody has no fingers left up. This person must finish their drink.
SIX - Dicks
All males present must drink.
SEVEN - Heaven
This is the toilet card. You can only go to the toilet if you have this card or barter it off someone else. You can use this card as a ‘get out of goal free card’ if you want to avoid a turn.
EIGHT - Drinking Mate
The drawer designates someone who has to drink whenever they have to drink. This gets pretty interesting when there is a string of people who all have to drink when an original person does.
NINE - Bust A Rhyme
The drawer says a sentence. The following person rhymes with said sentence. It continues until somebody says a rhyming word already used or can’t think of any at all. Don’t be a dickhead and say orange or silver.
TEN - Categories
The drawer chooses a category and names something within it. This continues around the circle until somebody can’t think of anything or accidentally repeats someone else’s. An example of a category would be ‘Harry Potter Spells’, things within this category include ‘wingardium leviosar’ and ‘aloha mora’. Note well, Types of Beers is a terrible category people, it never ends.
JACK - Make A Rule
This is my favourite card and can determine the funness of the game. The drawer gets to make a rule which everyone has to obey. An example of a great rule is that the word ‘drink’ cannot be said. Punishment can include drinking or having to have your chin on the table until someone else slips up. Other suggestions include no swearing, no names or no pointing.
QUEEN - Quizmaster
The drawer of this card becomes the quizmaster; this means that if anyone answers their questions, they must drink.
KING - Drink Everyone’s Drink
This is where the cup in the middle, ‘the king cup’, comes in. If you drawer a King, you must pour some of your drink into the middle. The king cup should start to become a rancid mix of different people’s alcohols. The person who draws the last King has to drink the cup.
You win if you finish the cup. Or do you lose?
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